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Re: [Exalted, Hax] Solar Hero Style
Solar Hero Style
The Solar Hero Style (known as Fist of the Daystar Style among the Fivescore Fellowship) is a Celestial Martial Arts Style. It considers all brawling aids (fighting gauntlets, iron boots, cestus, khatar, spiked harness, any other weapons that function on the same principles as punch, kick and clinch) and improvised weapons to be form weapons. It is fully compatible with armour,
but not compatible with inhuman body patterns, such as a tyrant
lizard's shape. It may not be used with inhuman natural weapons, such as
a mutation providing razor-tipped tentacles.
The style is considered a tree of native Solar Charms when used by Solar
Exalted. All repurchases and expansions are native Solar Charms, and
are inaccessible to characters learning this style as a Celestial
Martial Art. They are not required in order to complete the style.
New Keyword: Hero. Hero effects only function for the Exalt type
for which these Charms are considered native. Learning a Hero Charm as
the appropriate Exalt type's Charms instead of Celestial Martial Arts
with the Eclipse/Moonshadow/Fiend anima power also unlocks their use.
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Fists of Iron Technique
Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Reflexive (Step 1)
Keywords: Combo-OK, Hero
Duration: Scene
Prerequisites: None
The pugilist infuses her hands with the strength of her Essence and
strikes like the Unconquered Sun. The damage of her unarmed Martial Arts
attacks and clinch crush attacks is increased by her Essence. In
addition, all her unarmed Martial Arts attacks may inflict Lethal or
Bashing damage as the character chooses, and count as magical weapons if
that status would be beneficial, such as for parrying lethal damage or
striking an opponent immune to mortal weaponry. Learning this Charm
improves a character's natural Punch, Kick and Clinch weapons to Perfect
quality.
Hero: For Solar Exalted, this Charm has no cost and a type and duration
of Permanent. They may use their Martial Arts instead of Essence to
calculate numerical effects. The status of their unarmed Martial Arts
attacks is upgraded to that of orichalcum artifact weapons if that
status would be beneficial, including artifact weapons' resistance to
damage. A Solar may strike a burning fire elemental which would
otherwise damage her hands with no fear, unless it burned hot enough to
melt orichalcum. Similarly, she may not be deprived of her ability to
make unarmed Martial Arts attacks by Crippling effects unless they could
damage orichalcum limbs. Lastly, in addition to Perfect quality, Solar
Exalted add the orichalcum Magical Material bonus and the Piercing tag
to their natural Punch, Kick and Clinch weapons when they learn this
Charm.
Sledgehammer Fist Punch
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious, Hero
Duration: Instant
Prerequisites: Fists of Iron Technique
The pugilist's anima flares, and she strikes like the judgement of
Heaven. This technique is also known as the Pillar-Breaking Blow. This
Charm supplements an unarmed Martial Arts attack. If this attack
strikes, it deals double base damage, double raw damage against
inanimate objects.
Hero: For Solar Exalted, this Charm is Reflexive (Step 7).
Dragon Coil Technique
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK, Hero
Duration: Action
Prerequisites: Fists of Iron Technique
The clinch of the Lawgivers is inexorable. The pugilist may, if she
chooses, crush the life from the strongest opponent. This Charm adds
half the pugilist's Essence in bonus successes to the dice pools to
inflict, maintain and control a clinch, as well as adding her Essence to
the raw damage of clinch crush attacks and her Strength + Athletics
total for dragging a clinched opponent.
Hero: While this Charm is active, the Solar may parry and dodge freely
while in a clinch, and may clinch with one hand. She may use her Martial
Arts to determine the Charm's numerical effect.
Repurchase: The Solar may willingly end Dragon Coil Technique to
automatically break free of clinches. This effect may also be used in
order to automatically escape from any form of physical restraint that
resembles a clinch, such as being tied up with rope or bound in
shackles, destroying the restraints in the process. If this Charm is
contested by another effect, the Solar adds her Essence in bonus
successes to the rolloff.
Solar Hero Form
Cost: 6m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 6, DV -1)
Keywords: Form-type, Obvious, Hero
Duration: Scene
Prerequisites: Sledgehammer Fist Punch, Dragon Coil Technique
The pugilist suffuses her body with the Essence of the Sun. She becomes a
paragon of strength and skill, radiant with the power of a legendary
hero returned. There is nothing formal to this fighting style, but there
is an unstoppable and unchallengeable grace to it. This is a honest
battle art, for champions, gladiators and heroes. It was forged in the
dawning of the world so that the Solar Exalted could face the greatest
monsters with nothing save their hands and skill and be undaunted by
them. The pugilist may reflexively spend 1 mote in Step 7 to count bonus
successes on her unarmed Martial Arts attack rolls twice for the
purposes of damage.
Hero: To a Solar Exalt, this Charm is Reflexive (Step 1) and has the Combo-OK Keyword.
Repurchase: At Essence 4, this Charm is exempt from the limit regarding
the number of Form-type Charms a character can have active at any given
time. At Essence 6, activating this Charm allows him to raise any other
Martial Arts Form-type Charm he knows reflexively as part of the
activation. Forms raised in this manner must still be paid for normally.
Heaven Thunder Hammer
Cost: None; Mins: Martial Arts 4, Essence 2; Type: Permanent
Keywords: Hero
Duration: Permanent
Prerequisites: Solar Hero Form
The fury of the Lawgivers scatters their enemies like leaves before a
storm. This Charm improves Sledgehammer Fist Punch. Whenever an attack
enhanced by Sledgehammer Fist Punch hits, the pugilist may blast her
target away from her horizontally, one yard for each point of raw
damage, halved if the pugilist chooses to launch her opponent
vertically. Targets that strike hard objects take one die of damage for
each yard they would otherwise have travelled. Unlike falling damage, a
victim may not escape harm by arresting their momentum with a Wits +
Athletics roll.
Hero: A Solar Exalt may choose to hammer her opponents into the ground
or other nearby surfaces rather than blow them away. Any vector is
valid, not simply vertical or horizontal. In addition, hurled targets
take damage equal to the initial knockback value upon landing or
striking any barrier in the path of flight regardless of distance
travelled.
Crashing Wave Throw
Cost: None; Mins: Martial Arts 4, Essence 2; Type: Permanent
Keywords: Hero
Duration: Permanent
Prerequisites: Solar Hero Form
The effective application of strength casts aside small nuisances like
leaves. This Charm improves Dragon Coil Technique. Whenever the pugilist
ends a clinch enhanced by Dragon Coil Technique by throwing her
opponent, she may reflexively pay 3 motes to hurl her opponent an
additional (Martial Arts x5) yards upward or (Martial Arts x10) yards
horizontally. Characters take damage as with Heaven Thunder Hammer.
Hero: As with Heaven Thunder Hammer, a Solar Exalt may choose to slam
her opponent into the ground or other nearby surfaces in place of a
vertical or horizontal throw. Any vector is valid, not simply vertical
or horizontal. In addition, hurled targets take damage equal to the
initial knockback value upon landing or striking any barrier in the path
of flight regardless of distance travelled.
Ox-Stunning Blow
Cost: 5m; Mins: Martial Arts 5, Essence 2; Type: Simple (Speed 5, DV -1)
Keywords: Combo-OK, Crippling, Hero
Duration: Instant
Prerequisites: Solar Hero Form
The Essence-driven fists of the Solar Exalted can lay even legends low.
This Charm produces a single unarmed Martial Arts attack. If this attack
hits, calculate a virtual damage pool, ignoring the target's
non-magical (Stamina, mortal armour, etc) soak. Every success on the
damage roll imposes a -1 internal penalty to all of the target's actions
until the end of the scene. The target takes no actual damage from this
attack. Charms that reduce or negate damage interact normally with this
Charm.
Hero: Solar Exalted using this Charm ignore all magical soak in addition to non-magical soak.
Hammer on Iron Technique
Cost: 5m 1w; Mins: Martial Arts 5, Essence 2; Type: Extra Action
Keywords: Combo-OK, Hero
Duration: Instant
Prerequisites: Solar Hero Form
The Lawgivers' arts of battle bring unrelenting punishment to their
enemies. This Charm is a magical flurry. The pugilist makes a number of
unarmed Martial Arts attacks equal to her Essence + 1, ignoring Rate and
suffering a DV penalty equal to the highest penalty for any one attack.
She must make all of her attacks against the same target.
Hero: A Solar Exalt may use her Dexterity + 1 to determine the effects
of this Charm, and need not direct all her attacks against the same
target.
Shockwave Technique
Cost: 7m; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 5, DV -1)
Keywords: Combo-OK, Obvious, Hero
Duration: Instant
Prerequisites: Heaven Thunder Hammer, Crashing Wave Throw, Ox-Stunning Blow, Hammer on Iron Technique
The pugilist burns with Essence and strikes, her blow sending shockwaves
through the world. This Charm produces a single unarmed Martial Arts
attack. That attack is Unblockable, and is applied to every valid target
except the pugilist herself within Essence yards in addition to her
initial target. As this is a single attack that strikes multiple
targets, Charms and other effects modifying the attack are activated and
paid for only once. If used in mass combat, this Charm negates the DV
bonus for the unit's Magnitude and does double raw damage to a unit in
close formation. In addition, if Heaven Thunder Hammer is used, the
unit's rout check has its difficulty increased by half the pugilist's
Essence.
Hero: Solar Exalted pay 5m to use this Charm, and may choose to spare
any targets they do not wish harmed or include themselves as a target if
they wish. They may use their Martial Arts to determine the Charm's
numerical effects. The greater control afforded by the Solar Exaltation
allows the Solar to manifest this Charm with any thematics appropriate
to their iconic anima banner. Doing so counts as environmental
interaction for the purposes of stunt adjudication.
Repurchase: At Essence 4, the Solar may add 1w to the cost of the Charm
in order to make it Undodgeable as well as Unblockable, as well as
doubling the blast radius. This also causes the Charm to ignore all mass
combat defensive bonuses and do double raw damage to any mass combat
unit, triple to units in close formation. With a second repurchase at
Essence 6, the Solar may double the mote cost of the Charm in addition
to the previous +1w in order to expand the radius by a factor of ten,
applied after the previous doubling. Use of this upgraded effect in mass
combat is considered to be a mass destruction event, outside the scope
of the mass combat system to handle. If a unit is subjected to this
explosion, any entities not capable of independently resisting the
shockwave are simply destroyed.
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Solar Hero Style: Expansions
These Charms are native Solar Charms, and are not part of the Solar Hero
Style Celestial Martial Art. For the purposes of this hack, Solar Hero
extensions published in Scroll of the Monk and Dreams of the First Age do not exist.
Orichalcum Fists of Battle
Cost: None; Mins: Martial Arts 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Fists of Iron Technique
The heroes of the dawn are, first and foremost, matchless weapons,
forged to slay the errant makers of the world. The Solar Exalt learns to
channel her righteous fury into her blows, striking down the unclean
with blazing flares of Solar Essence. This Charm enhances Fists of Iron
Technique's, allowing the Solar to commit 3 motes as a Reflexive (Step
1) Charm action like non-Solar practitioners of the style as a Hero
effect. This increases the Accuracy and Damage of her Punch, Kick and
Clinch attacks by her primary Virtue. In addition, as a Holy effect,
said attacks inflict aggravated damage to creatures of darkness. The
Essence display is always thematically linked to the Solar's iconic
anima banner.
Thunderclap Rush Attack
Cost: None; Mins: Martial Arts 3, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Fists of Iron Technique
When the Solar Exalt strikes, she is swifter than lightning. The
pugilist pours her Essence into quickening her actions. This Charm
enhances her natural Punch, Kick and Clinch attacks. Attacks with those
weapons are considered to have Speed 3, including Simple Charms such as
Ox-Stunning Blow or Shockwave Technique. As Speed cannot be reduced
below 3, any further Speed decrease instead becomes a bonus to Rate.
Irrepressible Bravery Tactic
Cost: None; Mins: Martial Arts 3, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Thunderclap Rush Attack
A master of Solar Hero Style has unparalleled battle awareness and
perfect style, moving through combat with effortless ease. This Charm
enhances the pugilist's Punch, Kick and Clinch attacks. Attacks made by
these weapons and stunted within the thematics of Solar Hero Style treat
stunt dice gained on them as successes rather than dice.
Knockout Blow
Cost: None; Mins: Martial Arts 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Ox-Stunning Blow
Solar Exalted with this Charm can topple even behemoths with a single
punch. This Charm enhances Ox-Stunning Blow. The Solar may pay 1
additional willpower while invoking the Charm to use the following
effect: If the post-soak virtual damage pool equals or exceeds the
target's total number of remaining health levels, the target is rendered
unconscious for the scene in addition to the penalties. Both effects
are considered to be the same Crippling effect. Removing one removes the
other.
Dancing with Strife Technique
Cost: 3m; Mins: Martial Arts 3, Essence 3; Type: Reflexive (Step 10)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Irrepressible Bravery Tactic
To achieve true greatness, a warrior must challenge herself constantly
against worthy foes. This Charm may be invoked whenever the Solar
successfully parries or dodges an attack that accumulated no fewer than 5
or the Solar's Essence in successes, whichever is higher. It may not be
used in conjunction with any effect that perfectly defends against
attacks or causes them to automatically fail, nor may it be used against
any attack incapable of harming the Solar. Successful use of this Charm
restores 1 point of temporary Willpower.
Immortal Blade-Deflecting Palm
Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Solar Hero Form
This is immutable law: when an unstoppable force meets an immovable
object, the object is not moved. The Solar Exalt internalizes this
principle, and laughs into the teeth of the greatest assaults. The Solar
may declare the use of Immortal Blade-Deflecting Palm in Step 2,
automatically parrying any attack, including attacks that cannot be
parried. This Charm costs an additional mote when used in conjunction
with Defend Other, as the Solar's surety in her own invincibility does
not necessarily apply to the defense of others. This Charm suffers from
one of the Four Flaws of Invulnerability.
Repurchase: At Essence 4, the cost of Immortal Blade-Deflecting Palm
after two consecutive invocations against the same flurry is reduced to 0
against any remaining attacks in the flurry.
Eye-for-an-Eye Response
Cost: 3m; Mins: Martial Arts 4, Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisites: Solar Hero Form
This is the lesson of retaliation: when struck, strike back with greater
force. Against the vengeance of the Solar Exalted, the fiercest
assaults break and falter. This Charm grants the Solar an unarmed
Martial Arts counterattack in Step 9 against any percieved attack made
against her.
Repurchase: At Essence 3, whenever Eye-for-an-Eye Response is invoked in
response to a flurry, every invocation past the first has its mote cost
set to zero.
Supremacy of War Method
Cost: (1 virtue channel); Mins: Flawed Virtue 5, Martial Arts 5, Essence 6; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Shockwave Technique [x3]
With this Charm, the Solar becomes an avatar of glorious destruction, an incarnate titan of war.
This Charm enhances Solar Hero Form. She may choose to expend one Virtue
channel from her Flawed Virtue to enhance the Form as she activates it.
This immediately provokes a Limit roll. In addition, while the enhanced
Form is active, the Solar is considered to suffer from a controlled
version of the Foolhardy Contempt Limit Break. This compulsion takes
precedence over her natural Limit Break if any conflicts occur. While
the enhanced Form is active, she adds her Flawed Virtue's rating in
automatic successes to all unarmed Martial Arts attack, damage and
clinch control rolls. If she happens to know Epic Zeal of [Virtue] for
her Flawed Virtue, she adds twice the Virtue's rating instead.
To end this state, the Solar must suppress the Virtue with which she
activated this Charm. She may only activate this Charm if her Flawed
Virtue is not suppressed.
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Damn it, I hate the 1-day edit limit.
Last edited by Jon Chung; 03-23-2010 at 02:38 PM..
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